You may have heard of Danganronpa, one of the best franchises to ever exist, but did you know that the creators behind Danganronpa have another lesser known gem of a series? Introducing Zero Escape, a trilogy of games focused on murder, puzzles, and theories about the human mind that will cause your own to explode. The way I discovered this series was through the steam queue, where I was recommended a game called Zero Time Dilemma. After looking through the reviews, I learned this game actually had 2 predecessors. Not wanting to buy and play this without having played the other two, I removed it from my wishlist, forgetting to put the predecessors in its stead. Then one fateful day at the mall, my girlfriend found the first 2 games just by chance. Then yaddah yaddah yaddah, here we are. I've just finished Zero Time Dilemma, and am now ready to review it for you.
As I've said before, these games are murder mysteries with a great story and a lot of puzzles. The games revolve on a visual novel engine, and have lots of choices you can make throughout the game which alters your path through the story. The final game of the wonderful mindfucking trilogy has received mixed reviews. This could be because the animations are... incredibly lackluster, the storyline puts the rest of the games in a really weird limbo of contradiction but also not contradiction. Plus, it takes the term 'game flow' and throws it out the window, as you play the game in fragments. The rest of the game stays similar to the franchise, puzzles, occasional typos, murder, etc. So, what makes the game good, and what makes it bad?
To start off, if you don't like anime or visual novels, don't buy this game. It's not a dating simulator, so don't fret if you're worried that's what it is.
Another thing about the game is the graphics. After playing the first games, you may be thinking that they've improved upon the weird animations from VLR, or have returned to the anime style from 999. You would be very deterred from the game, as the animations return in CGI, with even choppier movements. No lip syncing with the voice acting, no fluidity of movement. Honestly, I'd bet money that the only thing they worked on was boob physics, and even then it's still quite unnatural and choppy. Yes, I may have forgotten to mention that the creators of this game actively encouraged rule 34 material, so if constant boob jiggling makes you uncomfortable when you're just trying to play a murder mystery game, maybe wait for a sale, or buy it used or something, because there's a lot more of it than necessary.
Of course, as I've mentioned before, the fragmentation of the gameplay makes the story extremely hard to follow, with you having to check on the flow chart after practically every fragment just to figure out when something happened. Your choices barely matter at this point, throwing the whole decision part practically out the window. It makes for a major disappointment, especially considering how well VLR did in this aspect.
Other than that, the game overall is quite boring until you get around halfway in and plot points start revealing themselves. Plus, there were some knots that could have been tied together better.
So, what did the game do right? Unpopular to common opinion, I personally loved the story AND the ending. The way it was presented was a little sloppy, but the twists were amazing, even if a bit weird sometimes. So even if you do get bored, go ahead and take a break to play something interesting, but do keep in mind that this game is 100% worth playing all the way through.
I also personally enjoyed the escape rooms a lot in this game, they kept true to the franchise, even if it felt a teensy bit different.
Overall, this game gets an 8/10 from me. Great story with great puzzles, but the presentation was just a bit sloppy. However, once you get past that, it becomes an amazing experience. Definitely an ending to a franchise that is worth your time.